- Title
- Virtual Learning environments: conversion of BIMS into gaming engines and the construction management discipline
- Creator
- Maund, K.; Brewer, G.; Smith, S.
- Relation
- 40th AUBEA 2016: Radical Innovation in the Built Environment. Australasian Universities Building Education Association (AUBEA) (Cairns, Qld. 06-08 July, 2016) p. 629-638
- Publisher
- Central Queensland University
- Resource Type
- conference paper
- Date
- 2016
- Description
- Within education, site visits are acknowledged as a beneficial means to reinforce association between theory and real world practice. For those involved with the discipline of construction management, specifically building regulatory codes, the ability to attain on-site experience as a cohort is limited. Firstly, the industry presents an environment wrought with danger, risk and liability. Secondly, distance education and large cohorts present an issue of equity across the learning experience. Thus, on-site visits become practically impossible. Increasingly, educators are moving towards virtual technology to replicate the real world experience; however, development of interactive environments is complex, demands significant time and resources. Populating a gaming environment using data from a Building Information Model (BIM) via a BIM-to-game engine pipeline to provide a realistic virtual environment has the potential to overcome such issues: creating an environment that delivers an accurate representation of a building, provides functionality associated with movement and has capacity for inclusion of tools to replicate real-world activities. This paper describes initial steps towards a realistic virtual learning environment constructed from a BIM and enabled by gaming technology. It reports the results of a 'proof of concept' evaluation where a virtual environment was presented to a student cohort who had completed a building codes course: equipped with knowledge, the environment served as an instrument to replicate the real-world enabling on-site regulatory inspections. Qualitative feedback favoured the environment, particularly the realism of the virtual environment, its potential benefit as a learning tool to contextualise theory and suitability to achieve set tasks.
- Subject
- virtual environments; building information models; gaming engines; construction management; site visits
- Identifier
- http://hdl.handle.net/1959.13/1324701
- Identifier
- uon:25098
- Identifier
- ISBN:9781921047138
- Language
- eng
- Full Text
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